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McKay Development

Dr. McKay

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Everything posted by Dr. McKay

  1. There's no bug here. State 9 is CreatedNeedsConfirmation. A received offer won't go into state 9, and receivedOfferChanged only gets emitted when an offer changes state.
  2. You would call it whenever you want to combine some item stacks in your inventory. When you want to do it is up to you. That method doesn't belong in steam-tradeoffer-manager since it has nothing to do with trade offers.
  3. https://steamapi.xpaw.me/#IInventoryService/CombineItemStacks
  4. SteamDB is pretty much scraping a bunch of different stuff to get status information. It used to be possible to get the number of people connected to Steam using GetNumberOfCurrentPlayers with appid 0, but that appears not to work anymore so they're likely scraping it from the stats page. For the Steam Store/Community/WebAPI statuses, they're probably just requesting the homepage every so often and checking if it returns a successful response. CS:GO has an API endpoint you can use to get server status. For GC status, they just have bots that connect to GCs and report when they get disconnected.
  5. Use getConfirmations to get your account's pending confirmations, and either use respondToConfirmation or call respond on the confirmation object itself.
  6. What kind of string do you want? It's a binary value.
  7. You can't retrieve multiple users' inventories at once, if that's what you're asking.
  8. Yes, once you're logged on you can check the publicIP property of the SteamUser object.
  9. Your proxy refused your connection.
  10. Rust uses Steam Inventory Service. It's possible that you might be able to use the SplitItemStack API method. I've never tried using it.
  11. Check what the actual error message is in the err.
  12. You can use the array filter function to filter an inventory to a specific set of items.
  13. It's definitely a good idea for busy bots to prune their polldata once in a while. It should probably be done automatically by the module, but for the moment it needs to be done manually. I have a new major version in the works; I'll see about adding auto-pruning to it.
  14. I misread your code the first time. Looks like your problem is actually that addAccount doesn't return anything.
  15. Yes, promotional free licenses are not the same as free-on-demand licenses. Those have to be added through the store site. You can use steamstore's addFreeLicense method to acquire a promotional free license.
  16. accounts is always going to be empty when your /log listener executes, so no accounts will get added and nothing will be returned. I misread the code.
  17. Use the game's appid with requestFreeLicense, not the packageid you want. Steam will figure out which package to give you.
  18. Not at the moment, and it's unlikely to be supported in the future due to the potential for spam.
  19. marketSearch({appid: 730}, (err, results) => { ... });
  20. The mistake is in your code. marketSearch only takes two arguments, options and callback. Remove the 730 and false.
  21. I don't believe there's a limit.
  22. shoppingCartGID doesn't get issued until you actually add something to your cart.
  23. You misspelled accountName
  24. Not at the moment, but I can look into it.
  25. In the next release (expected in the next day or so), it will be possible to easily filter your owned apps to include or exclude shared licenses, but I'm not sure what you mean by "including ones excluded from sharing". Are you saying that licenses from a shared library are included, even if that particular app is excluded from game sharing?
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