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        parsed_items.forEach(function (item)
            offer.received_items.forEach(function (rec_item)
                if(rec_item.assetid == item.assetid)
                    item.assetid = rec_item.new_assetid;


I use this code to update the AssetIDs when a trade my bot sentĀ gets it status changed to Accepted.
parsed_items contains information about items that the bot used to create the trade.
I believe that sometimes this code doesn't do it's job, because the bot can't find the item in the inventory, am I doing something wrong here?

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Assuming we're talking about Valve games and games using Steam Inventory Service (which is not all games on Steam), asset IDs change when:

  • The item is traded
  • The item is modified (e.g. painted in TF2, renamed in TF2/CSGO)
  • The item is attempted to be traded but the trade fails and is rolled back

There are probably also a few other weird cases where an asset ID changes because this is Valve we're talking about.

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