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neverhood

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  1. Hi, is there any way to login account to confirm all pending trades/market listings without touching websession of same account logged on VPS with different IP? Currently I'm logging account via password and 2FA code with node-steam-user and node-steamcommunity modules - 'acceptAllConfirmations' and it works fine, but everytime I do it my websession expires on VPS.
  2. what did you do with bots exactly?
  3. bot.logOff(); for example or bot._disconnect(true);
  4. you need new instance of steam-user (bot in this case) for each account
  5. client.on('error', function(e) { console.log(e); });
  6. try do 1 second delay (1000 ms) between requests
  7. hello, can you take a look into it, because I'm still facing this issue sometimes, how can I force reconnect to GC when haveGCsession is set to false, but GC works fine after I restart script (issue not related to GC servers)
  8. can I ask, what reason of ban? and what you were doing on them?
  9. I dont even use steamcommunity library so I have no idea what you mean lol
  10. Hello, I'm trying to keep my session alive with this code with interval 1 hour if (client.steamID) { client.webLogOn(); } else { client.logOn(account); } but in very rare case I'm getting crash (1 timer per 2-3 weeks, 24/7 running): /root/project/node_modules/steam-user/components/messages.js:472 if (steamID && sessionID && (sessionID != this._sessionID || steamID.toString() != this.steamID.toString())) { ^ TypeError: Cannot read property 'toString' of null at SteamUser._handleNetMessage (/root/project/node_modules/steam-user/components/messages.js:472:98) at SteamUser.processMulti (/root/project/node_modules/steam-user/components/messages.js:570:9) at Gunzip.cb (/root/project/node_modules/steam-user/components/messages.js:561:17) at Gunzip.zlibBufferOnEnd (zlib.js:150:10) at Gunzip.emit (events.js:317:22) at endReadableNT (_stream_readable.js:1215:12) at processTicksAndRejections (internal/process/task_queues.js:84:21) newest library, newest nodejs, how can I handle it?
  11. Hello, I'm using only 'node-steam-user' library and sometimes (randomly, not only during Tuesday maintenance) my script is crashing when I'm doing 'client.webLogOn();' (I'm doing it in intervals to keep my session alive - just in case every 30 minutes) sometimes I'm getting this error (very rare case): /node_modules/steam-user/components/web.js:10 throw new Error("Cannot log onto steamcommunity.com without first being connected to Steam network"); is there any method that instead of crashing app I can try to login account again with 'client.logOn'? because I don't want to check my VPS if script got crashed or no (I want to run it constantly without worring that something crashed there) something with try, catch method?
  12. Hello, I'm using this library to check player's profiles, but sometimes (after a few hours of constant work) my variable 'haveGCSession' is set to false, and it doesnt want to auto-reconnect, script is running but when I'm trying to call 'requestPlayersProfile' (ofc before if (haveGCSession)) it says I dont have haveGCSession How can I reconnect to game-coordinator? sometimes script works good whole week without this error, sometimes I get it after 20 hours of run (randomly) I tired to use: 'client.gamesPlayed([730]);' but it doesn;'t reconnect GC session if (csgo.haveGCSession) { // MY CODE } else { console.log("haveGCSession is set to false"); client.gamesPlayed([730]); } I had this problem before: https://dev.doctormckay.com/topic/2130-node-globaloffensive-after-v2-disconnect/ should I use client.relog();? or maybe csgo._connect?
  13. is it technically possible to unlock achievements with some protobuf message with your library? even if you didn't prepare any ready-to-use code? I'm asking for it, because if its technically possible I will look closer for some coder to code it
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