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McKay Development

Dr. McKay

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  1. Oh, you're not logging in? 401 sounds like a private inventory then.
  2. No, that just sets a refresh token on the LoginSession instance without doing anything else.
  3. Your Steam session expires after a while and you'll need to login again when you get 401.
  4. Sounds like the GC isn't sending that data back anymore.
  5. Yes, a new secret is generated when a mobile authenticator is set up. When logging in using steam-user, you need to refresh your web session periodically. Call webLogOn() to do so.
  6. Either your secret is wrong or your clock is wrong. If getTimeOffset returns 0, that means that your secret is wrong.
  7. It doesn't matter as far as I'm aware.
  8. Certainly is. I can't really support your setup if you aren't using Node.js, since my modules are specifically for Node.js.
  9. Use https://www.npmjs.com/package/steam-session directly to log onto Steam.
  10. Change the logonID when you call logOn in steam-user.
  11. If the clock is right, then the secret must be wrong. Try using the secret in a test script locally. If it generates correct codes, something is wrong with how you're transporting the secret to Heroku; maybe it's encoding it weirdly. If it's wrong locally, then you have the wrong secret. Maybe you exported it from SDA wrong.
  12. If the codes it's generating don't match the codes generated by the app, then your secret is wrong or the clock is wrong.
  13. https://github.com/DoctorMcKay/node-steamcommunity/wiki/CSteamUser#getinventorycontentsappid-contextid-tradableonly-language-callback
  14. I don't really have the time or capacity to do one-on-one coaching for reimplementing the Steam protocols yourself. I'd suggest checking the existing code and trying to copy it as exactly as possible.
  15. Make sure you could send a message to that user ordinarily. Also make sure you've set yourself to online.
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