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McKay Development

Dr. McKay

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  1. It's not really a memory leak, it's by design. picsCacheAll is especially going to consume lots of memory since it caches all app data it ever comes across. You really shouldn't use picsCacheAll in any app that lives longer than a few hours, and you should avoid using picsCache in general unless you really need it. For what purpose do you need the pics cache?
  2. For your own account that you're logged into, the steam-user accountLimitations and vacBans events are your best bet. For trade bans, I believe you'd need to use the GetPlayerBans WebAPI method.
  3. No, you'd need to use that API yourself. IEconItems_440 is a TF2-specific API and steam-tradeoffer-manager is general for all Steam assets.
  4. Read the docs please. You should not call logOn() inside of the disconnected event as steam-user will handle reconnecting automatically. Checking the steamID property is how you can tell whether you're currently logged in or not.
  5. I believe you wouldn't receive that message if there are no other playing sessions.
  6. Yes, getExchangeDetails makes a Steam API call (specifically, GetTradeStatus). Generally speaking, anything that has a callback makes a network request. No, there's no built-in mechanism for handling rate limiting. You'll need to do it yourself.
  7. Yes, this is the only way to obtain web cookies if you have a refresh token for EAuthTokenPlatformType.SteamClient. Other platform types can get cookies via steam-session.
  8. You can still use a proxy the same way you did before with steamcommunity, but you're correct that the login() method no longer works if you do. You need to use steam-session with your proxy and call setCookies on steamcommunity, passing your proxy to both.
  9. 407 means your proxy is rejecting your connection. You're either using the wrong credentials or you have things configured wrong.
  10. Trades containing CS2 items are not returned by the WebAPI when using an API key. You need to use an access token instead. You can get one using steam-session, and you provide it like this: https://api.steampowered.com/IEconService/GetTradeStatus/v1/?tradeid=123456&access_token=eyAid...
  11. Have you acknowledged the modal about trade protection? You need to do that or call acknowledgeTradeProtection in node-steamcommunity once per account to be able to trade.
  12. It's based on whether Steam reports if you have a wallet or not. I believe it becomes true the first time you fund your wallet (and thus set a currency for it).
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