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Everything posted by Dr. McKay
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Properly handling .logOn() in a non-stdin environment
Dr. McKay replied to ElijahPepe's topic in node-steam-user
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Properly handling .logOn() in a non-stdin environment
Dr. McKay replied to ElijahPepe's topic in node-steam-user
Your promise is getting resolved synchronously before anything actually happens. -
Properly handling .logOn() in a non-stdin environment
Dr. McKay replied to ElijahPepe's topic in node-steam-user
Where are you logging accessToken? After the promise is resolved? If that's the case, you need to move your resolve(this) line after when the access token is set. I need to see all relevant code, along with debugging output (add console.log statements in places) to provide any further help. -
Properly handling .logOn() in a non-stdin environment
Dr. McKay replied to ElijahPepe's topic in node-steam-user
What output are you getting, if any? -
Properly handling .logOn() in a non-stdin environment
Dr. McKay replied to ElijahPepe's topic in node-steam-user
It looks like you're passing the same code to the steamGuard event as you used in the logOn method. If it didn't work the first time, it's not going to work a second time. You likely need to wait 30 seconds for the next code to come round, or add 30 seconds to your time offset. -
Giving less offers to csgoempire
Dr. McKay replied to Symbiosis's topic in node-steam-tradeoffer-manager
Sounds like it's crashing. Not much that can be done to help you without a stack trace. -
"Encrypted message authentication failed" should honestly never happen. If it does, either something is very broken in your setup, or else someone (e.g. your proxy) is modifying your network traffic in transit. Could you please provide the versions of everything involved? steam-user, @doctormckay/steam-crypto, node.js, operating system, etc. I'll try to make recovery from that error a little more gracious, but in the meantime you might be able to work around it by forcing the protocol to WebSocket: let user = new SteamUser({ protocol: SteamUser.EConnectionProtocol.WebSocket });
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Is it possible to define a counteroffer?
Dr. McKay replied to PonyExpress's topic in node-steam-tradeoffer-manager
I could be wrong, but as far as I remember there's no concrete way to know that an offer is a counter offer. You could possibly check the offer created time and see if it closely matches the updated time of a previous offer sent to that user which has status Countered. -
Fixed in 4.24.5. I'm going to need you to be more specific on the shortcomings you're describing.
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Are you calling gamesPlayed? You can only have a single playing session or else you'll get kicked with that error.
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I actually wasn't aware of this until now. Market.PopularByCurrency(1) looks an awful lot like a unified message name, and it's probably using some of the same tech under the hood. But I doubt it'll just work with any call without having been set up by Valve beforehand. I'm not aware of any other feeds.
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Pretty much anything is possible when Steam is involved. You should be prepared to handle an eventuality where an offer send fails but it ends up going through and being accepted. You can use the unknownOfferSent event to detect when an offer goes through that isn't expected to (i.e. you called offer.send and it succeeded).
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You need to call setCookies on the TradeOfferManager instance. Passing a SteamCommunity to the TradeOfferManager constructor makes TradeOfferManager call setCookies on the SteamCommunity instance when you call setCookies on the manager instance, but not the other way around.
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Sorry, I don't have time to help with stuff like this.
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Confusion with the login system and the web sessions
Dr. McKay replied to BolverBlitz's topic in node-steam-user
You're logging in to an anonymous user account (that's what the a means in [a:1:x]), which implies that your accountName is undefined. -
https://github.com/DoctorMcKay/node-steam-user/blob/master/components/cdn.js#L268
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https://github.com/DoctorMcKay/node-globaloffensive/blob/master/index.js#L277-L290 This code will probably work.