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McKay Development

Dr. McKay

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Everything posted by Dr. McKay

  1. They're using steamcommunity.com's CSS to render the levels.
  2. Not at the moment.
  3. The chatter's SteamID is available in the event that delivers you the chat message.
  4. How to get a user's SteamID depends on how you know what user you want to trade with.
  5. You would want to go ahead and call GetPlayerSummaries for the steamids you want profile details for.
  6. No, that's not currently possible.
  7. You've cut out the actual error message.
  8. https://github.com/DoctorMcKay/node-steam-tradeoffer-manager/wiki/TradeOffer#getpartnerinventorycontentsappid-contextid-callback
  9. You need to retrieve both parties' inventories, find the items you want to trade, and add them to the offer using addMyItem and addTheirItem.
  10. Thanks, I'm not sure how that slipped through the cracks.
  11. That sounds suspiciously like you're trying to JSON.stringify the error object. > let err = new Error('test') undefined > err Error: test at repl:1:11 at Script.runInThisContext (vm.js:123:20) at REPLServer.defaultEval (repl.js:384:29) at bound (domain.js:415:14) at REPLServer.runBound [as eval] (domain.js:428:12) at REPLServer.onLine (repl.js:700:10) at REPLServer.emit (events.js:208:15) at REPLServer.EventEmitter.emit (domain.js:471:20) at REPLServer.Interface._onLine (readline.js:314:10) at REPLServer.Interface._line (readline.js:691:8) > JSON.stringify(err) '{}'
  12. By default, each account gets its own sentry file, so having multiple instances running should make no difference. Although if something in your environment is preventing the sentry files from being written, that could potentially cause some issues.
  13. I don't really know a whole lot about the inner workings of CS:GO, but I'd think that if it's not exposed in the existing profile methods, then it's probably incredibly tricky to retrieve otherwise. I've not seen anything in the protobufs that refer to trust levels.
  14. That's pretty strange. I've never heard of anyone being prompted for a Steam Guard code when they use a loginKey; only loginKeys expiring and getting InvalidPassword back. That said, the way Steam handles loginKeys is kind of weird and they're prone to being rejected. I personally recommend that you just use passwords wherever possible.
  15. What do you mean by an empty object? The err property will always be either null or an Error object. That said, your problem is likely that your Steam account is limited, i.e. you haven't spent $5 yet.
  16. Please read the docs again more closely, specifically the deprecation notice.
  17. That does seem like it's a Steam bug. Did you try restarting your own Steam client, by chance? I wonder if that might have resynced things.
  18. You need to keep track of the asset IDs of items you already have offers out for, and filter them out of your inventory when you're sending additional offers.
  19. getExchangeDetails is 100% the most useful and reliable option. I should probably deprecate getReceivedItems.
  20. No problem, that's the recommended way to see if you can trade with someone.
  21. If loadUserInventory works more reliably for you and you're okay with the possibility of things breaking as a result of using a deprecated endpoint, then go for it.
  22. You should ask on the SourceMod forums.
  23. createOffer doesn't actually do anything on the network, so calling createOffer will never fail. You can check if the user's trade token is valid either by creating an offer and then calling getUserDetails, which will fail if the trade token is invalid (or the user cannot trade). You can also use GetTradeHoldDurations to check if a trade token is valid.
  24. 55 = RemoteCallFailed That error means that the Steam Community backend wasn't able to get the inventory from the GC (item server), likely because the GC is overloaded (status is probably "critical" at steamstat.us).
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