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Everything posted by Dr. McKay
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How to get info from removed games ?
Dr. McKay replied to 4049_1572836826's topic in node-steam-user
I'm not aware of any way to determine from the client if a game is delisted on the store. You'd pretty much just have to check to see if https://store.steampowered.com/app/AppIdHere redirects to / or not. getProductInfo will give you all the same stuff that app_info_print does. Also, you don't need to use SteamCMD to use app_info_print; just hit Win+R and type steam://nav/console (or click that link) to open the console in the regular Steam client. -
The timeout is now 5 seconds in v1.1.1.
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Getting user's Rich Presence without Steamworks SDK
Dr. McKay replied to Arty's topic in node-steam-user
Yes, you can request rich presence for a user using requestRichPresence. You can also listen for the user event, which is emitted in real-time for accounts on your friends list when things change. -
https://nodejs.org/api/events.html#emitteronceeventname-listener I dunno what to tell you; it seems like you've got some kind of concurrency problem or something.
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A better way to accomplish this would be to watch for the disconnected event: client.logOff(); client.once('disconnected', () => { // logged off; now safe to log on again });
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You have to use node-steamcommunity for that: https://github.com/DoctorMcKay/node-steamcommunity/wiki/SteamCommunity#editprofilesettings-callback
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Is there way to extract refreshToken from steam Client ?
Dr. McKay replied to UntitledUser's topic in General
No, it's stored encrypted and the way to decrypt it hasn't been published by anyone. -
Time error when using respondToConfirmation method
Dr. McKay replied to goodjonte's topic in node-steamcommunity
You need to use the current time, not the time from when you first added the authenticator. -
That's definitely a proxy issue. Your proxy isn't responding fast enough.
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You exceeded Steam's login rate limit.
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how best to use a proxy in the steam community
Dr. McKay replied to 4049_1572836826's topic in node-steamcommunity
That looks fine to me. -
If you use steam-session and log into steam-user using a refresh token, you won't need to enter a code every time. Refresh tokens are valid for 200 days.
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RefreshToken vs loginKey vs password
Dr. McKay replied to 4049_1572836826's topic in node-steam-user
No, web cookies are shorter-lived than that. But you can always get new cookies if you still have a valid refresh token. For example: let session = new LoginSession(EAuthTokenPlatformType.WebBrowser); session.refreshToken = getMyRefreshTokenFromDatabaseOrWhatever(); let cookies = await session.getWebCookies();- 5 replies
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- steam-sessions
- steam-client
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I don't have any plans to directly add automatic sentry file importing to steam-session.
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Steam is no longer issuing login keys. steam-user 4.28.0 adds a hack that makes login key code work without any changes, but using login keys is now officially deprecated.
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As far as I'm aware, there's no limit of accounts per IP, but there is a rate limit for logon attempts per IP. As long as you don't get rate limited, you should be good.
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That's just the GC being slow. It's a complete mess in CS:GO. CM stands for connection manager.
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I don't see that anything changed on how the request is made to Steam, so probably a temporary Steam issue. How long has it been going on?
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refreshToken and steamCommunity / trade offer manager
Dr. McKay replied to 4049_1572836826's topic in General
Might've been a temporary Steam issue. It's working fine for me.- 2 replies
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- steam-sessions
- steamcommunity
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