-
Posts
3569 -
Joined
-
Last visited
Everything posted by Dr. McKay
-
I just threw this together: https://github.com/DoctorMcKay/node-steamcommunity/blob/master/examples/accept_all_confirmations.js Check the readme for how to use it.
-
node-steam-tradeoffer-manager use proxy is not stable
Dr. McKay replied to pc10201's topic in node-steam-tradeoffer-manager
Your proxy is resetting the connection. -
steamcommunity use request lib which was fully deprecated
Dr. McKay replied to pc10201's topic in node-steamcommunity
At some point. -
community do not has acceptConfirmationForObject method
Dr. McKay replied to pc10201's topic in node-steamcommunity
IDEs have trouble figuring out the project structure sometimes. Just use the method, it'll work (assuming that you meant 3.45.2 and not 3.5.2, which came out in 2015). Eventually I'll port this to typescript and the problem will be solved. -
https://github.com/DoctorMcKay/node-steam-session#steamguardmachinetoken-1
-
Exactly what is happening? This is expected behavior. You aren't intended to access the internal steamcommunity instance. If you need one, create one yourself. Auto confirmations has never been a feature, unless you're talking about the automatic confirmation checker, which has been deprecated and unsupported for something like 5 years.
-
It's possible that Steam isn't issuing sentry files anymore since they aren't really needed anymore. I'd have to confirm.
-
I assume you're talking about Firefox's container tabs or some such feature in another browser. I'm not aware of any way to work nicely with that; cross-origin userscript requests originate from the userscript manager's background page, which doesn't run in any tab context. Sorry.
-
var TradeOfferManager = require('../lib/index.js'); // use require('steam-tradeoffer-manager') in production Do what the comment tells you. This line should be: var TradeOfferManager = require('steam-tradeoffer-manager');
-
Show your code and stack trace.
-
Understood, are you on the latest version of steamcommunity?
-
Are you on the latest version of steamcommunity?
-
Yes, use steamcommunity's acceptConfirmationForObject method.
-
TradeOfferManager won't do anything until you call setCookies on it, which will fail if your account is limited.
-
Yes. It's a universal feature of node's EventEmitter that the app will crash if an "error" event is not handled. https://nodejs.org/api/events.html#error-events
-
If you're getting back no error but empty package ids and app ids, then that's what Steam itself is responding with.
-
node-steamcommunity mobile login does not work anymore
Dr. McKay replied to Steam Developer's topic in node-steamcommunity
I don't know offhand. Yep. -
node-steamcommunity mobile login does not work anymore
Dr. McKay replied to Steam Developer's topic in node-steamcommunity
That new setMobileAppAccessToken method is only used for 2FA right now, since access tokens are required to enable/disable 2FA. To login via steam-session, you need to call steam-session's getWebCookies method, then provide those cookies to SteamCommunity using setCookies. -
I've not been made aware of any vulnerabilities, and if I had they'd already be fixed in published versions. I think it's unlikely to be a module vulnerability and rather a vulnerability in their own code. We'd have heard of hacks of other sites if so.
-
Dunno, I've not seen that logon response before. Show your code, please.
-
node-steamcommunity mobile login does not work anymore
Dr. McKay replied to Steam Developer's topic in node-steamcommunity
Probably not, Steam has changed how the mobile app logs in and oauth stuff isn't a thing anymore. What do you need to use it for?