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  1. Error: Already logged on, cannot log on again Why crashing script? :// after hours
  2. my bot is getting web session expired and i use community.on('sessionExpired', function(err) { if (err) { console.log('sessionExpired: '+err); } if (client.steamID) { client.webLogOn(); } else { client.logOn(logon_details); } });this code is triggered when the user of bot tried to make the bot start a trade offer. what is a simple way for me to trigger session expired like every 15 mins if the session has expired? Ans- A simple http request every 15 mins using node-cron to trigger it. (i am not a coder so if u could show it to me thanks!) Right now the user of bot triggers it then has to wait 1-2 mins then the bot webLogon() and then sends trade offer Alternative 2 it was suggested in forum we can use direct cronschedule that does webLogOn() every 15 min , and whenever that error fires I also do a webLogOn(). but idk what will happen if i try to webLogON() if the session hasnt been expired yet thats y i wanted to set up Alternative 1
  3. So, i would like to search for specific items (keys). Code: community.getUserInventoryContents(steamid, 730, 2, true, (err, inventory) => {if (err) {throw err;}else{for(var i = 0, len = inventory.length; i < len; i++){var itemnames = inventory.market_hash_name;}var found = itemnames.search("R8 Revolver | Bone Mask (Well-Worn)");if(found != -1) {console.log();}console.log(itemnames);console.log (found); } I would like to write a code which is search for a specific item, then check this item's amount and then do something, but i'm new at nodeJS so i don't know so many things.Please Help, or give me some docs. Tnanks
  4. community.getUserInventoryContents(partner, 753, 6, true, (error, items) => { if(error) { users.removeReservation(partner, true, removeFunc); return callback(error); } let count = 0; for(let i = 0; i < items.length; i++) { let item = items[i]; if(item.type.toLowerCase() != "Trading Card") continue; count += item.amount; if(count > price) { item.amount -= (count - price); count -= (count - price); } offer.addTheirItem(item); if(count == price) break; } if(count < price) { users.removeReservation(partner, true, removeFunc); return callback("You do not have enough gems to purchase random games."); } if(count > price) { users.removeReservation(partner, true, removeFunc); return callback("An unexpected error occurred, please try again."); } offer.send((error, status) => { if(error) { users.removeReservation(partner, true, removeFunc); return callback(error); } if(status == "pending") { community.acceptConfirmationForObject(files.getConfig().identity, offer.id, error => { if(error) { users.removeReservation(partner, true, removeFunc); return callback(error); } callback(null, "https://steamcommunity.com/tradeoffer/" + offer.id); }); } else if(status == "sent") callback(null, "https://steamcommunity.com/tradeoffer/" + offer.id); }); }); break; default: users.removeReservation(partner, true, (error) => { if(error) return callback(error); return callback("Invalid payment method"); }); } }); }); } Where is my fault?
  5. Hello. I'm new to all this stuff, so just a generic question before I dig further in. Can I create a bot which only accepts donations (i.e. no item loss from bot side) if the associated steam account doesn't use Mobile 2FA but is not a limited account (using email auth)? I'm asking because trying this code... client.on('webSession', (sessionid, cookies) => { manager.setCookies(cookies); community.setCookies(cookies); community.startConfirmationChecker(10000, 'my_identity_secret'); }); ...I'm not sure how to avoid that "identity_secret" argument. Thanks
  6. But steam-user inviteToGroup works fine. Though earlier inviteUserToGroup worked as it should.Can you tell me why ?
  7. I want take random 5 trading cards how can i do ? i use this; community.getUserInventory(partner, 753, 6, true, (error, items) => {if(error) {users.removeReservation(partner, true, removeFunc);return callback(error);} let count = 0; for(let i = 0; i < items.length; i++) {let item = items; if(item.type.toLowerCase() != "Steam Trading Cards")continue; count += item.amount; if(count > price) {item.amount -= (count - price);count -= (count - price);} offer.addTheirItem(item); if(count == price)break;} But dont working help me please
  8. Hello there, I am very new to node.js and learning step by step, I had a look at many topics in this forum to learn some basics of trading codes, I need little help here, I want to connect to database, retrieve steam trading card names from database (like Alpaca Mage, Mysterious Card 4 etc.) and send a trade offer containing only those trading cards. I also want my bot to check my database like every 10 seconds and if a value i want is found, it will create a trade offer. Is something like this possible ? Thanks in advance
  9. http://prntscr.com/lv0q6u my developer is busy for few days. can anyone give me any idea why this happens so i could fix it? it happens after 24 hrs etc when bot is working
  10. Hello, can I somehow interact when one of my friends gets online? best regards Kingnemehl
  11. Is there any way to learn if an offer between 2 different steam accounts (that are not mine) got accepted or declined ? I would like to create a website in which people advertise their cs go skins and others buy it, the skins are traded via their own steam accounts but i need to learn if the skin gets to buyer or not ? Is there any way to do that ? Thanks in advance
  12. Hy, i'm new in node js, my english is not that good. First, i wanna make a script which is load the player's inventory, accept all keys expect low price keys (like hydra case key or CSGO capsulekey),t hen select ? keys (depends on what command he uses in the chat (!buyadmin->3keys, !buyvip->2keys)). After the select, the bot will send an offer for the keys and he gets his rank (I can make this part). I have a starter script (I tried to learn and code something). Code: const SteamUser = require('steam-user'); const SteamTotp = require('steam-totp');const SteamID = require('steamid');const SteamCommunity = require('steamcommunity');const TradeOfferManager = require('steam-tradeoffer-manager');const config = require('./config.json'); const client = new SteamUser();const community = new SteamCommunity();const manager = new TradeOfferManager({ steam: client, community: community, language: 'en'}); const logOnOptions = { accountName: config.username, password: config.password, twoFactorCode: SteamTotp.generateAuthCode(config.sharedSecret)}; client.logOn(logOnOptions); client.on('loggedOn', () => { console.log('[Vortex] Sikeres bejelentkezés a steam-be!'); client.setPersona(SteamUser.Steam.EPersonaState.Online); client.gamesPlayed(730);}); client.on('webSession', (sessionid, cookies) => { manager.setCookies(cookies); community.setCookies(cookies); community.startConfirmationChecker(10000, config.identitySecret);}); manager.on('newOffer', offer => { if (offer.partner.getSteamID64() === 'config.owenerID') { offer.accept((err, status) => { if (err) { console.log(err); } else { console.log(`[Vortex] Owner csereajánlat elfogadva. Státusz: ${status}.`); } }); } }); client.on("friendMessage", function(steamID, message) { if (message == "!help") { client.chatMessage(steamID, "[Vortex] Parancsok: !weboldal, !szerverek, !rangok, !adminok, !buyadmin, !buyvip+, !buyvip, !buypskin");console.log(steamID.getSteam2RenderedID()); } if (message == "!weboldal") { client.chatMessage(steamID, "[Vortex] Weboldalunk: ");console.log(steamID.getSteam2RenderedID()); } if (message == "!szerverek") { client.chatMessage(steamID, "[Vortex] Szervereink: ");console.log(steamID.getSteam2RenderedID()); } if (message == "!rangok") { client.chatMessage(steamID, "[Vortex] Rangok: ");console.log(steamID.getSteam2RenderedID()); } if (message == "!adminok") { client.chatMessage(steamID, "[Vortex] Adminok: ");console.log(steamID.getSteam2RenderedID()); } if (message == "!buyadmin") { client.chatMessage(steamID, "[Vortex]");const steam2id = (steamID.getSteam2RenderedID());const steamid = (steamID.getSteamID64());const offer = manager.createOffer(steamid); community.getUserInventory(steamid, 730, 2, false, function(err, inventory) {console.log(inventory[0].amount);}); } if (message == "!buyvip+") { client.chatMessage(steamID, "[Vortex]"); } if (message == "!buyvip") { client.chatMessage(steamID, "[Vortex]");console.log(steamID.getSteam2RenderedID()); } if (message == "!buypskin") { client.chatMessage(steamID, "[Vortex]");console.log(steamID.getSteam2RenderedID()); } if (message != "!help" && message != "!weboldal" && message != "!rangok" && message != "!adminok" && message != "!buyadmin" && message != "!buyvip+" && message != "!buyvip" && message != "!buypskin"){client.chatMessage(steamID, "[Vortex] Nincs ilyen parancs, segítségért írd be: !help");}}); manager.on('newOffer', offer => { if (offer.itemsToGive.length === 0) { offer.accept((err, status) => { if (err) { console.log(err); } else { console.log('[Vortex] Támogatás elfogadva. Státusz: ${status}.'); } }); } else { offer.decline(err => { if (err) { console.log(err); } else { console.log('[Vortex] Támogatás elutasítva. (Tárgyat akart kérni a bot-tól!)'); } }); }}); (steamID.getSteam2RenderedID()); -> I need this for sourcemod admin setup.
  13. i'm getting the callback is not a function in the steamcommunity/user.js:484 file I have no idea what line of code of mine is causing this, I am trying to make a level bot and get all the sets in our inventory and add as many sets until the amount is reached which is the buyRate * how many keys the user wants to use. error D:\Documents\Google Drive\Node\SteamBot\node_modules\steamcommunity\components\users.js:484 callback(null, inventory, currency, body.total_inventory_count); ^ TypeError: callback is not a function at SteamCommunity.<anonymous> (D:\Documents\Google Drive\Node\SteamBot\node_modules\steamcommunity\components\users.js:484:5) at Request._callback (D:\Documents\Google Drive\Node\SteamBot\node_modules\steamcommunity\components\http.js:67:15) at Request.self.callback (D:\Documents\Google Drive\Node\SteamBot\node_modules\request\request.js:185:22) at Request.emit (events.js:182:13) at Request.<anonymous> (D:\Documents\Google Drive\Node\SteamBot\node_modules\request\request.js:1161:10) at Request.emit (events.js:182:13) at IncomingMessage.<anonymous> (D:\Documents\Google Drive\Node\SteamBot\node_modules\request\request.js:1083:12) at Object.onceWrapper (events.js:273:13) at IncomingMessage.emit (events.js:187:15) at endReadableNT (_stream_readable.js:1086:12) and here is the code that is possibly causing the error ( I am also using https://www.npmjs.com/package/steam-market-search for the market search as I couldn't get the one in steamcommunity to work) for(var i = 0; i < cardApps.length; ++i){ //Loop through all the appid's we have steamMarket.searchCommunity(cardApps[i]).then(function(item){ //searches steam market for the appid var itemCount = 0; var cards = []; for(var j = 0; j < item.length; ++j){ //loop through each item if(item[j].type.includes('Trading Card') && item[j].rarity.includes('Normal')){ //if they are a normal trading card ++itemCount; var ata = 0; if(ata <= cardApps[i].amountToAdd){ for (let y = 0; y < myItems.length; ++y) { //loop through all our items if(myItems[y].market_hash_name == myItems[j].hash_name){ //if our item matches the one we are currently looking at cards.push({id: myItems[y].id, appid: 753, contextid: 6}); // add to item array ++ata; } } } } if(cards.length == itemCount){ offer.addMyItems(cards); cardApps.splice(i, 1); } } }, console.error); }
  14. help i can accept the offer in web but can't accept it with node-steamcommunity in some reason our country block the steamcommunity.com when we visit the site our targetlink will be reset,so if we want visit steamcommunity.com we must use a vpn and one day some one find the way to visit it without vpn it's called Reverse Proxy, i thought.(sry for my bad english) The question is now i can visit steamcommunity.com with web and steamclient, but i can't visit is by node-steamcommunity the first offer worked becacuse i use a another ipaddress in hosts, and then i change the hosts to my Reverse Proxy server, and then show Unable to accept offer: self signed certificate what should i do ? can you give me some suggestions? I am very grateful to you for reading these. thanks
  15. Hello, I don't really know if I'm doing it right. I have VPS (where I idle steam game hours) and I have 2 the same idle scripts on VPS (different IP) and on local PC. Sometimes I need to run idle script on local PC without killing session on VPS, but I getting error: LoggedInElsewhere, and I can't login with local PC, so I decided to try kickPlayingSession. using this script: click bot.setPersona(SteamUser.EPersonaState.Offline); bot.kickPlayingSession((callback) => { console.log(callback) }); bot.gamesPlayed(this.games, true);then I getting crash in my app with: Error: Cannot kick other sessionbut orginal session getting error too: LoggedInElsewhere, but its not crashing can you please help me what I'm doing wrong here.
  16. I want handle 'FriendMessagesClient.NotifyAckMessageEcho#1' message, it's possible?
  17. I am trying to only get defined number of keys in a trade, but instead it adds all the items as they share the same id (item is a TF2 Mann co. key) here is my current code for the trade offer, (the steam id in create offer is a mates steamid as I can't test with my own account due to vac) function buy(steamID, amount){ if(isNaN(amount) || amount === undefined){ client.chatMessage(steamID, "Please enter a valid number"); } else{ var count = 0; var i = 0; client.chatMessage(steamID, "Creating Offer, please wait!"); //Check Players inventory for the keys, and make sure we have enough sets to supply var offer = manager.createOffer('76561198008100070'); offer.setMessage("Price: " + amount + " Keys. Sets: " + amount * config.buyRate); offer.getPartnerInventoryContents(440, 2, function(err, inventory, currencies){ if(err){ console.log(err); } /*for (var j = 0; j < amount; ++j){ if(inventory[i].market_hash_name == config.keysAccepted){ ++count; console.log("Adding Item"); offer.addTheirItem({id: inventory[i].id, appid: 440, contextid: 2}); } }*/ inventory.forEach(function(val){ if(val.market_hash_name == config.keysAccepted){ console.log("Adding Item"); offer.addTheirItem({id: val.instanceid, appid: 440, contextid: 2}); ++count; } }); if(count < amount){ console.log("count: "+count); client.chatMessage(steamID, "You don't have enough keys for me to send this trade."); } else{ offer.send(function(err, status){ if(err){ console.log(err); client.chatMessage(steamID, "An Error has Occured while sending offer."); } if(status == "pending"){ client.chatMessage(steamID, "Confirming Offer!"); } if(status == "sent"){ client.chatMessage(steamID, "Offer Sent!"); } }); } }); } }
  18. Hello, I'd like to ask if there is something like getGameBadgeLevel, but for another user.
  19. Hello, I'm currently stuck with something that I assume is very simple, but I can't find any tutorial or help about it anywhere on the internet... I'm currently trying to create a bot that trades random Steam game codes for random steam cards, but my problem right now is that I don't know how to check if all items that the bot will receive are trading cards. I'm aware that this probably is a really easy thing, but I really have no idea where to find my answers :/ Thanks a lot for reading this, hopefully you can me with that This is what I have done so far : //This is where the pain begins. function processOffer(offer) { if (offer.partner.getSteamID64() === config.ownerID) { acceptOffer(offer); } else if (offer.isGlitched() || offer.state === 11) { console.log("Offer was glitched, declining."); declineOffer(offer); } else { var theirItems = offer.itemsToReceive var ourItems = offer.itemsToGive }} manager.on('newOffer', (offer) => { console.log("Offer received, processing"); processOffer(offer); })}
  20. i am trying to get the current xp of a user and the xp required to achieve a level but i don't know how to see how much xp they currently have? is there something built into steam-user or should i use another module? here is my code for the command function level(steamID, level){ client.getSteamLevels([steamID], function(results){ console.log("level: " + results[steamID] + "xp: " + results[steamID].xp); // just gives me undefined for the result for xp if(level === undefined){ level = results[steamID]; } if(level >= results[steamID]){ client.chatMessage(steamID, "You would need " + /*xp required here*/ + "more xp for level " + level); } else{ client.chatMessage(steamID, "Please enter a higher number"); } });}
  21. I am trying to get the tf2 quantities, but how am I supposed to get it. I saw on the post that you need an item tag, but how do I get it?\ LINK: https://dev.doctormckay.com/topic/1863-how-do-i-identify-tf2-qualities/
  22. how can i send a message to group using gid or url?
  23. How to fix it i try all webLogOn script but dont working ı use this commands; const async = require('async'); const TradeOfferManager = require('steam-tradeoffer-manager');var manager = null; const SteamCommunity = require('steamcommunity');var community = null;const WebAPI = require('@doctormckay/steam-webapi');var api = null;const SteamID = require('steamid'); const steam = require('./steam');const users = require('./users');const files = require('./files'); var first = true;var ongoing = false; exports.setup = (client, cookies, callback) => {manager = new TradeOfferManager({steam: client,domain: "example.net"});community = new SteamCommunity(); manager.setCookies(cookies);community.setCookies(cookies);api = new WebAPI(files.getConfig().apikey);if(first) {callback();first = false;}registerEvents(); community.on("sessionExpired",function(err) {client.webLogOn();});
  24. Can you help me i dont know how to create this function with command !all take all partner cupons to offer. client.on("friendMessage", (partner, message) => { if(message === "!all"){ const offer = manager.createOffer(partner); manager.loadUserInventory(partner, 753, 3, true, (err, theirInv) => { if (err) { console.log(err); } else { const theirItem = theirInv[Math.floor(Math.random() * theirInv.length - 1)]; offer.addTheirItems(theirItem); offer.setMessage( `U cuppon` ); offer.send((err, status) => { if (err) { console.log(err); } else { console.log(`Sent offer. Status: ${status}.`); } }); } } ); } });
  25. I want to confirm offer from server app but i am also using SteamDesktopAuth and while i am trying to confirm it there is a error: Error: It looks like your Steam Guard Mobile Authenticator is providing incorrect Steam Guard codes. This could be caused by an inaccurate clock or bad timezone settings on your device. If your time settings are correct, it could be that a different device has been set up to provide the Steam Guard codes for your account, which means the authenticator on this device is no longer valid. at /usr/home/MMMM/domains/XXX/public_trade2/node_modules/steamcommunity/components/confirmations.js:33:14 at SteamCommunity.<anonymous> (/usr/home/MMMM/domains/XXX/public_trade2/node_modules/steamcommunity/components/confirmations.js:276:3) at Request._callback (/usr/home/MMMM/domains/XXX/public_trade2/node_modules/steamcommunity/components/http.js:67:15) at Request.self.callback (/usr/home/MMMM/domains/XXX/public_trade2/node_modules/request/request.js:185:22) at emitTwo (events.js:126:13) at Request.emit (events.js:214:7) at Request.<anonymous> (/usr/home/MMMM/domains/XXX/public_trade2/node_modules/request/request.js:1161:10) at emitOne (events.js:116:13) at Request.emit (events.js:211:7) at Gunzip.<anonymous> (/usr/home/MMMM/domains/XXX/public_trade2/node_modules/request/request.js:1083:12)So it is possible to confirm it from server?
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