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McKay Development

Dr. McKay

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Everything posted by Dr. McKay

  1. https://github.com/DoctorMcKay/node-steam-tradeoffer-manager/wiki/TradeOffer#getexchangedetailsgetdetailsiffailed-callback
  2. It's because that's the way it is.
  3. One is emitted when offers you sent change, and the other is emitted when offers you received change.
  4. They use some form of push notifications that haven't been reverse-engineered yet, and likely never will. Probably Firebase.
  5. That is currently not possible.
  6. https://github.com/DoctorMcKay/node-steam-user#steamguard
  7. That's a Steamism. You just have to wait and try again later.
  8. loadInventory is deprecated. Use getInventoryContents instead.
  9. Please show your code, including the error message and stack trace.
  10. I don't understand.
  11. Good intel. It should be able to handle private inventories. I'll add that in the next update.
  12. As per the documentation: If it's the first emit, accountInfo won't be defined yet. The data is available as an event argument.
  13. You aren't logged into the website in the loggedOn event. Wait for webSession, call community.setCookies, then start the confirmation checker (although I advise against using it, it's better to just confirm as needed).
  14. This issue arising after updating is merely a coincidence. It appears that in today's Steam maintenance, Valve added a new binary KV node type. Please run npm update and let me know if that doesn't fix it.
  15. Yes, it appears that Steam no longer sends back the SteamID when an account is created successfully. I'll update the readme accordingly.
  16. Then why are you trying to check confirmations as part of the login process? Show your code.
  17. You're not really doing it right. steam-user includes everything from steam (and SteamFriends). You don't need to create SteamClient or SteamFriends objects yourself. Additionally, steam-user automatically prompts for Steam Guard codes so you don't need to handle that case yourself (although things are going to get messy if you're starting up multiple bots at the same time that need codes).
  18. Are you logged in?
  19. Please show your code.
  20. Yeah. Unfortunately, that just happens sometimes because Valve sucks. You'll just have to figure out ways to deal with it.
  21. Wait, I might be slightly confused. Does an item with the ID in the receipt exist, or is there just no such item in the inventory with the ID given by the receipt when the issue happens?
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