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Everything posted by Dr. McKay
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serverQuery does not work when logged on anonymously, but getServerList does.
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How to get someone whole inventoty items?
Dr. McKay replied to KubekSzklany's topic in node-steam-user
https://github.com/DoctorMcKay/node-steamcommunity/wiki/CSteamUser#getinventorycontextscallback -
trade-offer-manager cookies memory leak?
Dr. McKay replied to dlclvlupbot's topic in node-steam-tradeoffer-manager
If the language is specified at all, it's going to retrieve item descriptions from Steam. -
trade-offer-manager cookies memory leak?
Dr. McKay replied to dlclvlupbot's topic in node-steam-tradeoffer-manager
That might help. -
acceptConfirmationForObject rate limiting.
Dr. McKay replied to Op1x3r's topic in node-steamcommunity
You can pass your own request instance to the constructor, with a proxy configured using request.defaults. -
The config in your screenshot doesn't look like the config for the command_triggers plugin, but I don't think you could attach two commands to the same trigger with that plugin.
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I don't think that's going to be possible with your current setup, but maybe that plugin has an option to spoof who the command came from. Dunno.
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trade-offer-manager cookies memory leak?
Dr. McKay replied to dlclvlupbot's topic in node-steam-tradeoffer-manager
Keeping data about item descriptions in memory is going to use memory. You can try lowering assetCacheMaxItems. -
acceptConfirmationForObject rate limiting.
Dr. McKay replied to Op1x3r's topic in node-steamcommunity
The rate-limiting is just really aggressive on the confirmation endpoints. If you're running multiple bots on the same IP, you'll need to use a different IP or a proxy. -
trade-offer-manager cookies memory leak?
Dr. McKay replied to dlclvlupbot's topic in node-steam-tradeoffer-manager
Removing the language from the constructor will certainly reduce memory usage if that's a huge concern for you, but of course you'll lose item description data. If all you really need is the items' asset IDs, then that will work. -
trade-offer-manager cookies memory leak?
Dr. McKay replied to dlclvlupbot's topic in node-steam-tradeoffer-manager
That could contribute to memory usage for sure. -
trade-offer-manager cookies memory leak?
Dr. McKay replied to dlclvlupbot's topic in node-steam-tradeoffer-manager
Does it have tons of trade offers in its near history or something? -
trade-offer-manager cookies memory leak?
Dr. McKay replied to dlclvlupbot's topic in node-steam-tradeoffer-manager
It's in the directory pertaining to your platform as documented here, although replace "node-steamuser" with "node-steam-tradeoffer-manager". -
Profiles must be public to use GetPlayerSummaries, regardless of whether you're friends with them or not. You almost definitely don't need a publisher key for whatever you're trying to do, and I don't think it would make a difference in this case anyway.
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https://github.com/DoctorMcKay/node-steamcommunity/releases/tag/v3.41.5
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trade-offer-manager cookies memory leak?
Dr. McKay replied to dlclvlupbot's topic in node-steam-tradeoffer-manager
You might need to delete your poll data. -
Notification when you win an achievement
Dr. McKay replied to alexsanro's topic in node-steamcommunity
Not at the moment. -
SteamIDs with type 4 are anonymous gameservers, meaning the SteamID is going to change every time the server restarts. If you want a persistent SteamID, you need to register a gameserver account and use the login token you get on your server. Source-based games usually use tokens by adding +sv_setsteamaccount <token> to your server's command line.
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It's the time Steam says the offer changed, which would be Tuesday in your example.
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It's probably in the descriptions array somewhere.
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acceptConfirmationForObject - Cannot Confirm Market Listings
Dr. McKay replied to sergun's topic in node-steamcommunity
The market listing ID is the creator property. -
acceptConfirmationForObject - Cannot Confirm Market Listings
Dr. McKay replied to sergun's topic in node-steamcommunity
Yes, that's correct.