Jump to content
McKay Development

Dr. McKay

Administrator
  • Posts

    3591
  • Joined

  • Last visited

Everything posted by Dr. McKay

  1. Use the SteamID to pull their inventory from Steam to get the inspect link, then use that to get the wear.
  2. That's more or less what you'd want to do.
  3. https://github.com/DoctorMcKay/node-steamstore#redeemwalletcodewalletcode-callback
  4. You should probably use offer.getExchangeDetails instead.
  5. steam-tradeoffer-manager uses a steamcommunity instance for all its HTTP requests. If you pass in your own, then it'll respect that steamcommunity instance's options and such, and it will also set cookies on that steamcommunity meaning you don't need to do it yourself.
  6. Loop the array until you find what you're looking for.
  7. https://github.com/DoctorMcKay/node-steamcommunity/wiki/CSteamGroup#joincallback
  8. The removeFriend method will cancel/decline a friend request. You can't join groups through steam-user.
  9. It doesn't do what you think.
  10. If you read the documentation a little closer, you'll see that all you need to do is give each a distinct logonID.
  11. Encryption with a key in environment variables is about the best you can do, assuming your crypto is solid.
  12. None of what you just asked makes any sense. But I can tell you that the SteamID you pasted belongs to a Steam group, specifically "FireTeamShot" (http://steamcommunity.com/gid/103582791440766536/).
  13. This, it seemed to not be doing anything because you didn't actually have it do anything once it was logged on.
  14. Please show your code.
  15. Right now there isn't any method to get group comments, so you'd need to figure out how to do that on your own.
  16. The answer, I presume, was no.
  17. How could it get details for the item exchange if there was no item exchange?
  18. The confirmation checker doesn't have any events like that. Those belong to steam-tradeoffer-manager. You should just call acceptConfirmationForObject whenever you send or accept an offer that needs confirmation, and that's it.
  19. It's possible but steam-user won't help you as it has nothing to do with HTTP. Also, as far as I know there aren't any modules at all that do the queue so you'd have to implement it yourself.
  20. At the moment, that's not possible. You could create an array or queue somewhere and push offers into it as the event is emitted, then when you're ready to process them go through that array.
  21. https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/round
×
×
  • Create New...