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McKay Development

Dr. McKay

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Everything posted by Dr. McKay

  1. No. You can't get private inventories under any circumstance.
  2. The partner parameter in the URL is the account ID of the user. You can use community.getUserInventoryContents("[u:1:" + accountid + "]", . . .)
  3. Who's "the" user? The currently logged in user? playingState A friend? user
  4. I don't know, sorry.
  5. You would need to use node-globaloffensive for that.
  6. I dunno. Maybe Steam has a limit, maybe it doesn't. Why don't you find out?
  7. You're adding an event listener named getTradeURL, not calling a method. community.getTradeURL(...
  8. I don't believe there's a limit on how many games you can "play" at once. I don't know why you'd specify the same game multiple times, but I have no idea what the result would be.
  9. You're doing async wrong. You need to put your postGroupAnnouncement call into the webSession event (which is also misspelled, you're missing a capital S) after the setCookies call.
  10. That's pretty interesting. I've never seen that before. What happens if you make your bot go online with setPersona? Although that will make you appear in-game.
  11. offer.data('cancelTime', null); should be right. Maybe try using 0 instead of null?
  12. You should set a cookie in the response to your user's authenticate request to track the user. It needs to contain some token that has data (e.g. the user's SteamID) associated with it on the server-side.
  13. There isn't really a way, no.
  14. https://steamerrors.com/5
  15. I don't think anyone knows an exact limit but I think you should be safe if you keep it to 1 second between trade sends. As long as you aren't perpetually sending trades at that speed, you should be fine.
  16. https://github.com/DoctorMcKay/node-steam-tradeoffer-manager/wiki/TradeOfferManager https://github.com/DoctorMcKay/node-steamcommunity/wiki/SteamCommunity https://github.com/DoctorMcKay/node-steam-totp https://github.com/DoctorMcKay/node-steam-user
  17. If you want the steamGuard event to work, you need to set the promptSteamGuardCode option to false.
  18. If you remove it then you may see the memory usage decrease, but you're correct that the item objects would no longer have details like the item's name. Still though, this kind of memory usage shouldn't happen on the latest versions and you're the only person to report it...
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