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Everything posted by Dr. McKay
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The easiest way to determine which game a community item belongs to is to check its market_hash_name. All cards/emoticons/backgrounds have their market_hash_names prefixed with the game's appid and a hyphen (e.g. "440-SCOUT").
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[Question] Code not working after some time anymore
Dr. McKay replied to mar71n's topic in node-steam-tradeoffer-manager
It shouldn't be possible for the callback to not fire. Please make sure your code is correct. -
[Question] Code not working after some time anymore
Dr. McKay replied to mar71n's topic in node-steam-tradeoffer-manager
You're saying that the callback isn't being fired, but there are no errors or crashes? -
They use some form of push notifications that haven't been reverse-engineered yet, and likely never will. Probably Firebase.
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That is currently not possible.
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https://github.com/DoctorMcKay/node-steam-user#steamguard
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Question Different receipt and real Asset ID's
Dr. McKay replied to zerga's topic in node-steam-tradeoffer-manager
Yes. -
Malformed Response error message
Dr. McKay replied to Crispy's topic in node-steam-tradeoffer-manager
That's a Steamism. You just have to wait and try again later. -
Malformed Response error message
Dr. McKay replied to Crispy's topic in node-steam-tradeoffer-manager
loadInventory is deprecated. Use getInventoryContents instead. -
Question Auto Accept script doesn't accept sometimes
Dr. McKay replied to mar71n's topic in node-steam-tradeoffer-manager
That's certainly a possibility. -
Malformed Response error message
Dr. McKay replied to Crispy's topic in node-steam-tradeoffer-manager
Please show your code, including the error message and stack trace. -
You only need to spend $5 once.
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Question getInventoryContexts returns malformed response
Dr. McKay replied to tbo0's topic in node-steamcommunity
Good intel. It should be able to handle private inventories. I'll add that in the next update. -
Question getInventoryContexts returns malformed response
Dr. McKay replied to tbo0's topic in node-steamcommunity
Are you logged in? -
As per the documentation: If it's the first emit, accountInfo won't be defined yet. The data is available as an event argument.
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You aren't logged into the website in the loggedOn event. Wait for webSession, call community.setCookies, then start the confirmation checker (although I advise against using it, it's better to just confirm as needed).
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error with binarykvparser when redeeming key
Dr. McKay replied to rektbot's topic in node-steam-user
This issue arising after updating is merely a coincidence. It appears that in today's Steam maintenance, Valve added a new binary KV node type. Please run npm update and let me know if that doesn't fix it. -
Yes, it appears that Steam no longer sends back the SteamID when an account is created successfully. I'll update the readme accordingly.
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Then why are you trying to check confirmations as part of the login process? Show your code.
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You're not really doing it right. steam-user includes everything from steam (and SteamFriends). You don't need to create SteamClient or SteamFriends objects yourself. Additionally, steam-user automatically prompts for Steam Guard codes so you don't need to handle that case yourself (although things are going to get messy if you're starting up multiple bots at the same time that need codes).