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McKay Development

Dr. McKay

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Everything posted by Dr. McKay

  1. You can download specific files for a game (like items_game.txt) using node-steam-user.
  2. Do need to also check the message if you want it to respond differently to different messages.
  3. Creating the offer is probably the easiest way to do it. You don't have to send the offer.
  4. The first argument to the callback is status, not receivedItems.
  5. I'm not sure I follow. What does haven't a manifest enable that you couldn't already do?
  6. You'll need to Google how to add a network interface for your particular operating system.
  7. https://steamerrors.com/16 No way to fix Steam timeouts. The only way to make the event faster is to lower your poll interval.
  8. The undefined is coming from this line: console.log("Logged into Steam".green); because green is not a standard property of strings (it's provided by some module). You're getting Not Logged In because you're trying to do web-based stuff before webSession is emitted and subsequently setCookies is called. The earliest safe time to do web-based stuff is right below where you call setCookies.
  9. There is no way to represent a SteamID as a number in JavaScript, period. If you want to validate an individual SteamID from input, you can use regex: str.match(/^76561\d{12}$/)
  10. JavaScript does not have integers. It only has double-precision floating-point numbers, which can only safely represent integers up to 2^53 - 1. Consequently, you can't have a SteamID as an integer, only as a string.
  11. Are you using the same modules to confirm trades on both devices? I'd assume you are, but it can't hurt to make sure. If you're using the same modules, code, and account, then there shouldn't be a problem...
  12. It shouldn't be a problem as long as you aren't also trying to confirm stuff on a phone.
  13. This won't work because you're calling addMyItems on a single item. You should use addMyItem instead.
  14. Sounds like you don't have a network interface set up for that IP.
  15. You can only cancel an offer once. There's no limit on how many offers you can cancel on your account, though. If you send and cancel a million offers they might take notice.
  16. You aren't calling any changeEmail function, you're only listening for a (nonexistent) changeEmail event.
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