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Found 5 results

  1. Hello world :3. I'm trying to catch any posible error output when i login. First i tried with try catch, but it didn't work in any way i tried, then investigating i got to know that it needed to be done by adding an event listener to the error event, but when i try to implement the event listener, i get the error that evenlistener is not a function: client.logOn.addEventListener("error", function(err) { if ( err ) { console.log('Critical error!!!!! '+ err + ' Check data of:'+client.steamID) } }, true); Since i already did this post, i'll add one more question; How can i call the value from a diferent place, for example if i want to show the value of "limited" from client.on('accountLimitations'), and call it in a fs.writefile that i have inside client.on('loggedOn', i have to do it by making a global.limited, or how can i?, the other way i tried was client.accountLimitations.limited, but it always gets a undefined or null result. Sorry for the bother and noob questions :v Thanks for taking the time to read my problem. Have a great day.
  2. Demby

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    Hi Doc, My session almost always loses their connection to steam after sometime. Does node-steam-user automatically try to restore that connection? And if not how can I do this myself? Thanks.
  3. "First of all, I'd sorry for my writing cause i'm not from a country that using english language." Hi, i'm stucking with a problem for days. I'm buiding a resell website that using steam account to login (may i call steam passport?) . And the problem is that new user sometime can login into website via steam but sometime cant. My website using asp.net with Openid provider When i debug , the data-information steam null but when everything pass threw i receive the data like usual. http is using now as my website.
  4. Hello, i want to implement proxies in my bot so i can be a little more safe about hitting the api request limit. I found out that you have to use the same ip for all request once you login, so should i relogin and use a different ip everytime i want to load the inventory or should i i do it when i detected the response is null? Is there a better way of doing it? Thank you.
  5. I have a code to obtain cookies: community.login({ ... login data ... }, function(err, sessionID, cookies, steamguard){ fs.writeFileSync("cookies.json", JSON.stringify(cookies)); }) (Sorry for this format of code, writing post from phone. And to be clear i am receiving any login error) Then i take cookies file and proceed to the main app. manager.setCookies(cookies, function(err){ if(err){ throw err; // getting Not Logged In } ... }); (manager object is being set at the start of the code) why manager.setCookies requires to be logged in, when i am providing valid cookies?
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