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Found 10 results

  1. Greetings, everyone. I have a task to realize login to steam via http requests. There are few options in public search, one of the popular ones is: 1. GET request 'https://steamcommunity.com/login/getrsakey/?username=yourusername' 2. Then get publickey_mod and timestamp 3. Do encryption using RSA. This is the most interesting part, as I have tried many encryption options. This is what my last encryption code looked like: const NodeRSA = require('node-rsa'); let password = "mypass"; const result = { publickey_mod: 'publickey_mod', publickey_exp: "010001", }; const key = new NodeRSA(); key.importKey({ n: Buffer.from(result.publickey_mod, 'hex'), e: parseInt(result.publickey_exp, 16), }, 'components-public'); const encryptedPassword = key.encrypt(password, 'base64'); Because using many encryption options I always get the error that 'Password or login is incorrect', reading 'node-steamcommunity' I didn't find any encryption there. Maybe someone has an encryption option, or another way to do authorization on http requests. I would be very grateful.
  2. steam-user : v. 4.27.1 steamcommunity: v. 3.44.3 Hi, I'm logging into the bot via steam-user and refresToken and after finding webSession, cookies are not valid / setCookies still return Not Logged In. SteamCommunity _checkHttpError return status code 302 redirection to /login Anyone have similar experiences ? steamUser[item.id] = new SteamUser() steamCommunity[item.id] = new SteamCommunity() tradeOfferManager[item.id] = new TradeOfferManager({ steam: steamUser[item.id], community: steamCommunity[item.id], domain: 'localhost', language: 'en' }) steamUser[item.id].logOn({ refreshToken: item.steam_session_token, logonID: 67 })
  3. I miss proxy, like steam-user Error events probably not working I have subscribers for error event but still my console dying (same with wrong pass, but I fix with .catch on .startWithCredentials) node_modules/steam-session/dist/helpers.js:17:15
  4. Hello. i'm trying to use steam-user for the first time. used it for a bit to login to my account (but failed to log in about 10 times because my stupid butt forgot my password). i finally logged in successfully then logged out. now i want to login again but i get: Error: RateLimitExceeded what is the rate limit for this action and when will i be able to login again? Thanks!
  5. I have tried out the node-steam-user and node-globaloffensive package but I've logged in manually till now using username and password. Now I'm changing the manual login method to O-Auth/openid just like the "login with steam" feature on this site. Is there a way to use the logOn function of node-steam-user package by using the result obtained from the o-auth login. Because as far as I know, o-auth login only provide some profile info and steam ID. But I don't think that will be enough for the lognOn function to log in. My main goal is to login the user through steam and extract it's profile information obtained from node-steam-user and node-globaloffensive packages. But many functions in both packages, specially the node-globaloffensive package functions require to call the logOn function first and connect to game cordinator. Thankyou in advance for the help
  6. Hello world :3. I'm trying to catch any posible error output when i login. First i tried with try catch, but it didn't work in any way i tried, then investigating i got to know that it needed to be done by adding an event listener to the error event, but when i try to implement the event listener, i get the error that evenlistener is not a function: client.logOn.addEventListener("error", function(err) { if ( err ) { console.log('Critical error!!!!! '+ err + ' Check data of:'+client.steamID) } }, true); Since i already did this post, i'll add one more question; How can i call the value from a diferent place, for example if i want to show the value of "limited" from client.on('accountLimitations'), and call it in a fs.writefile that i have inside client.on('loggedOn', i have to do it by making a global.limited, or how can i?, the other way i tried was client.accountLimitations.limited, but it always gets a undefined or null result. Sorry for the bother and noob questions :v Thanks for taking the time to read my problem. Have a great day.
  7. Hi Doc, My session almost always loses their connection to steam after sometime. Does node-steam-user automatically try to restore that connection? And if not how can I do this myself? Thanks.
  8. "First of all, I'd sorry for my writing cause i'm not from a country that using english language." Hi, i'm stucking with a problem for days. I'm buiding a resell website that using steam account to login (may i call steam passport?) . And the problem is that new user sometime can login into website via steam but sometime cant. My website using asp.net with Openid provider When i debug , the data-information steam null but when everything pass threw i receive the data like usual. http is using now as my website.
  9. Hello, i want to implement proxies in my bot so i can be a little more safe about hitting the api request limit. I found out that you have to use the same ip for all request once you login, so should i relogin and use a different ip everytime i want to load the inventory or should i i do it when i detected the response is null? Is there a better way of doing it? Thank you.
  10. I have a code to obtain cookies: community.login({ ... login data ... }, function(err, sessionID, cookies, steamguard){ fs.writeFileSync("cookies.json", JSON.stringify(cookies)); }) (Sorry for this format of code, writing post from phone. And to be clear i am receiving any login error) Then i take cookies file and proceed to the main app. manager.setCookies(cookies, function(err){ if(err){ throw err; // getting Not Logged In } ... }); (manager object is being set at the start of the code) why manager.setCookies requires to be logged in, when i am providing valid cookies?
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