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Showing results for tags 'login'.
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steam-user : v. 4.27.1 steamcommunity: v. 3.44.3 Hi, I'm logging into the bot via steam-user and refresToken and after finding webSession, cookies are not valid / setCookies still return Not Logged In. SteamCommunity _checkHttpError return status code 302 redirection to /login Anyone have similar experiences ? steamUser[item.id] = new SteamUser() steamCommunity[item.id] = new SteamCommunity() tradeOfferManager[item.id] = new TradeOfferManager({ steam: steamUser[item.id], community: steamCommunity[item.id], domain: 'localhost', language: 'en' }) steamUser[item.id].logOn({ refreshToken: item.steam_session_token, logonID: 67 })
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- steam-sessions
- steamcommunity
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I miss proxy, like steam-user Error events probably not working I have subscribers for error event but still my console dying (same with wrong pass, but I fix with .catch on .startWithCredentials) node_modules/steam-session/dist/helpers.js:17:15
- 1 reply
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- steam-sessions
- steam-user
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Hello. i'm trying to use steam-user for the first time. used it for a bit to login to my account (but failed to log in about 10 times because my stupid butt forgot my password). i finally logged in successfully then logged out. now i want to login again but i get: Error: RateLimitExceeded what is the rate limit for this action and when will i be able to login again? Thanks!
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- rate limit
- login
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I have tried out the node-steam-user and node-globaloffensive package but I've logged in manually till now using username and password. Now I'm changing the manual login method to O-Auth/openid just like the "login with steam" feature on this site. Is there a way to use the logOn function of node-steam-user package by using the result obtained from the o-auth login. Because as far as I know, o-auth login only provide some profile info and steam ID. But I don't think that will be enough for the lognOn function to log in. My main goal is to login the user through steam and extract it's profile information obtained from node-steam-user and node-globaloffensive packages. But many functions in both packages, specially the node-globaloffensive package functions require to call the logOn function first and connect to game cordinator. Thankyou in advance for the help
- 5 replies
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- steam-user
- globaloffensive
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Hello world :3. I'm trying to catch any posible error output when i login. First i tried with try catch, but it didn't work in any way i tried, then investigating i got to know that it needed to be done by adding an event listener to the error event, but when i try to implement the event listener, i get the error that evenlistener is not a function: client.logOn.addEventListener("error", function(err) { if ( err ) { console.log('Critical error!!!!! '+ err + ' Check data of:'+client.steamID) } }, true); Since i already did this post, i'll add one more question; How can i call the value from a diferent place, for example if i want to show the value of "limited" from client.on('accountLimitations'), and call it in a fs.writefile that i have inside client.on('loggedOn', i have to do it by making a global.limited, or how can i?, the other way i tried was client.accountLimitations.limited, but it always gets a undefined or null result. Sorry for the bother and noob questions :v Thanks for taking the time to read my problem. Have a great day.
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Hi Doc, My session almost always loses their connection to steam after sometime. Does node-steam-user automatically try to restore that connection? And if not how can I do this myself? Thanks.
- 1 reply
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- node.js
- node-steam-user
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"First of all, I'd sorry for my writing cause i'm not from a country that using english language." Hi, i'm stucking with a problem for days. I'm buiding a resell website that using steam account to login (may i call steam passport?) . And the problem is that new user sometime can login into website via steam but sometime cant. My website using asp.net with Openid provider When i debug , the data-information steam null but when everything pass threw i receive the data like usual. http is using now as my website.
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Hello, i want to implement proxies in my bot so i can be a little more safe about hitting the api request limit. I found out that you have to use the same ip for all request once you login, so should i relogin and use a different ip everytime i want to load the inventory or should i i do it when i detected the response is null? Is there a better way of doing it? Thank you.
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I have a code to obtain cookies: community.login({ ... login data ... }, function(err, sessionID, cookies, steamguard){ fs.writeFileSync("cookies.json", JSON.stringify(cookies)); }) (Sorry for this format of code, writing post from phone. And to be clear i am receiving any login error) Then i take cookies file and proceed to the main app. manager.setCookies(cookies, function(err){ if(err){ throw err; // getting Not Logged In } ... }); (manager object is being set at the start of the code) why manager.setCookies requires to be logged in, when i am providing valid cookies?
- 1 reply
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- node.js
- node-steam-tradeoffer-manager
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