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McKay Development

Dr. McKay

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Everything posted by Dr. McKay

  1. Determining from node-tf2 if an item is tradable is a task. There are like 4 different ways something can be untradable. There could be a flag, there could be one of several attributes, there could be a specific origin (achievement item). You're probably better off just getting your inventory from Community.
  2. That's generally true, but you'll probably come across some item someday with a different classid and it will break all your stuff.
  3. Classids can change whenever they want.
  4. If Steam doesn't report and licenses for the app, I see no reason why it would appear to be owned.
  5. Can you please log into that account in the Steam client, open the Steam console (Win+R -> steam://nav/console), and type this: licenses_for_app 578080 Then paste the output here.
  6. Not via any of my modules, you'd have to do it yourself.
  7. Your best bet is to just write a bot in Node.js and call to it from PHP.
  8. No new features really (yet), just added support for using the new-chat protocol for player-to-player chats. Hopefully I'll be able to get v4 finished up and pushed out this week, at which point I can start adding features.
  9. Update steam-user to 3.28.2 please.
  10. Looks like maybe there was a condition which ended up in your Steam client connection being disconnected just before your web session was negotiated.
  11. You should use the WebAPI to check if a user is in a group.
  12. What do you mean by "proxy isn't valid"?
  13. As you discovered, calling client.on('friendMessage#' + variable, ...) only creates a listener for the SteamID contained in variable at the time the listener was added. If you need to change the SteamID you're listening for, you need to just listen for friendMessage and check the SteamID in the event.
  14. You shouldn't install steamcommunity globally. Install it locally in the directory where your project lives.
  15. If you just use node-steamcommunity without any special parameters, it will act as if it's a mobile login.
  16. Use node-steamcommunity.
  17. If you're asking what kind of device Steam thinks logged in, it's a client.
  18. Everything is going to be rate-limited, but the least rate-limited endpoint is: https://steamcommunity.com/inventory/[steamid]/440/2
  19. The count parameter is how many comments to return in the response. You could probably change it and it would work.
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