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Dr. McKay

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Everything posted by Dr. McKay

  1. If you just use node-steamcommunity without any special parameters, it will act as if it's a mobile login.
  2. Use node-steamcommunity.
  3. If you're asking what kind of device Steam thinks logged in, it's a client.
  4. Everything is going to be rate-limited, but the least rate-limited endpoint is: https://steamcommunity.com/inventory/[steamid]/440/2
  5. The count parameter is how many comments to return in the response. You could probably change it and it would work.
  6. You're setting the amount property on an array of CEconItem objects. It needs to be set on the objects themselves.
  7. Please double-check the docs. Argument 2 to getProductInfo is an array of packages, not the callback. Pass an empty array if you don't care about any packages. Also, it doesn't return the data; the data is passed to the callback.
  8. For the API and profile, Steam ignores apps in sub 0 unless they have playtime on record. If your account has played TF2, you can make it show up in the WebAPI by passing include_played_free_games=1. I assume you're asking if there's a way to get only the AppIDs of games that are granted by a sub other than sub 0. You'll need to go through your licenses array, ignore sub 0, get product info for each package granted by a license, and see what AppIDs the package grants.
  9. When using Steam in-home streaming, network communication is encrypted with the auth secret. It's called a pre-shared key because it's an encryption key that is shared with both parties (in this instance, the machine the games are getting streamed from and the machine they're getting played on) by Steam, before the in-home connection is established.
  10. https://github.com/DoctorMcKay/node-steam-user#getproductinfoapps-packages-incltokens-callback
  11. I assure you that it doesn't.
  12. Make sure the privacy settings allow people to view games.
  13. Looks like that account owns these apps, beyond the basic ones everyone owns: 730 - CS:GO745 - CS:GO SDK236390 - War Thunder (free on demand)238960 - Path of Exile (free on demand)304930 - Unturned (free on demand)311730 - Dead or Alive 5 Last Round (free on demand)355840 - Survarium (free on demand)438100 - VRChat (free on demand)624820 - CS:GO - General763700 - Smart Mummy817760 - The Castle Disaster
  14. It's not, you're doing something wrong.
  15. ByteBuffer is a layer over Node's regular Buffer which adds some nice things. Basically what's happening here is that you're allocating 16 bytes + however many bytes you need to represent your name string + 1 more byte, then you're filling in those bytes with the values shown (the name tag ID in 64 bits, the item ID in 64 bits, the name as a string, and a 0 byte at the end to represent the end of the string). I'm unsure why that dash is being added. We might have missed a field, maybe. Try adding buffer.writeUint8(0); before the writeCString.
  16. If you want my guess, fork node-globaloffensive and add this to index.js: GlobalOffensive.prototype.nameItem = function(nameTagID, itemID, customName) { var buffer = new ByteBuffer(16 + Buffer.byteLength(customName) + 1); buffer.writeUint64(coerceToLong(nameTagID)); buffer.writeUint64(coerceToLong(itemID)); buffer.writeCString(customName); this._send(Language.NameItem, null, buffer); }; If that doesn't work try swapping nameTagID and itemID. And if that doesn't work, you'd want to use something like NetHook2.
  17. You might be logging in, but you're still trying to load your inventory before you're logged in. Login IP ratelimits typically last less than an hour.
  18. You're trying to get your inventory but you aren't signed in yet.
  19. No, it's not possible to get a friend's games list except through the WebAPI.
  20. https://github.com/DoctorMcKay/node-steam-user#getownedapps
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