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Posts
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Everything posted by Dr. McKay
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Set up a timer, and call gamesPlayed with the next string in the rotation each time it fires.
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emailInfo still null (not updating) when logOn is called
Dr. McKay replied to Jack's topic in node-steam-user
Per the documentation, the emailInfo property is updated after all emailInfo event listeners fire. -
Automatically redeeming steam gifts (from trade offers)
Dr. McKay replied to Revadike's topic in node-steamcommunity
getReceivedItems can only be called when the offer is accepted and confirmed. -
Question Run code only when a specified game started
Dr. McKay replied to XeoN's topic in node-steam-user
You're correct that you want to use the user event. If you don't want to receive further updates for the user event, you can use removeListener. -
Question Auto-Download games functionality, posible?
Dr. McKay replied to Manzanitox's topic in node-steam-user
That top one looks kind of like you got a corrupt chunk. All your connect timeouts are likely due to CDN servers being down/slow to respond. Just retry. File checksum mismatch is weird, that means the decompressed/decrypted data in the chunk didn't match the sha1 we expected. And all the "Fail" errors is just Steam being Steam. -
Yes, but that's a bit like cutting off your leg because you got a cut.
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One of the files in your local cache appears to be corrupted. I'll push a fix to handle this case.
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Question Auto-Download games functionality, posible?
Dr. McKay replied to Manzanitox's topic in node-steam-user
Without knowing exactly what depot you're trying to download, all I can tell you is to check each file entry in the manifest to see if flags & EDepotFileFlag.Directory. -
There aren't any plans for this, primary due to spam concerns.
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This is unlikely to ever be added to steam-user.
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Not presently.
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Question Auto-Download games functionality, posible?
Dr. McKay replied to Manzanitox's topic in node-steam-user
"Cannot download a directory" means that you tried to download a directory as if it were a file. You can't do that. -
Don't believe so.
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Yeah, that's still the only way.
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Not with any publicly-available libraries I'm aware of.
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Oh, you meant in the node module. Open a GitHub issue and someone will get to it at some point, presumably.
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It should already work with an API key.
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They updated webchat with the new system. It doesn't go through the API anymore. Now the browser connects to the same servers as the Steam client does, which is what steam-user is designed to do. So if you want to do chat, you need to do it through there now.
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Like when you're logging in? Check the error event.
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Question TypeError:setInteral()unref is not a function
Dr. McKay replied to johnnyJ's topic in node-steam-user
You're not running code in the Node.js context.