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Everything posted by Dr. McKay
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TypeError: Cannot set property 'rich_presence' of undefined
Dr. McKay replied to a topic in node-steam-user
I don't understand. -
TypeError: Cannot set property 'rich_presence' of undefined
Dr. McKay replied to a topic in node-steam-user
I think you're probably modifying objects that you shouldn't be. -
TypeError: Cannot set property 'rich_presence' of undefined
Dr. McKay replied to a topic in node-steam-user
Might you be somehow modifying the SteamID object passed to the user event? Try 4.12.1 and see if that fixes your problem. -
TypeError: Cannot set property 'rich_presence' of undefined
Dr. McKay replied to a topic in node-steam-user
Are you up to date? -
Not possible currently.
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I suggest that you study up on JavaScript asynchronous callbacks.
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Surely it's technically possible, just might be more involved than you expect.
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https://github.com/DoctorMcKay/node-steam-user/releases/tag/v4.12.0
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Doubtful. Yes, provided your persona state isn't "Offline".
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https://github.com/DoctorMcKay/node-steam-user#getpersonassteamids-callback
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Nope, methods to create/delete channels aren't yet implemented, but if you need/want them I can see if I can get around to it tonight or tomorrow. Your use-case sounds like an interesting one, so I'd like to enable you to do it.
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It's up to Steam when those get emitted. If the data isn't sent, it isn't emitted.
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That is not currently possible.
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No, steam-user can't do anything like this.
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Suggestion Insert attempts at loadinventory
Dr. McKay replied to Blue's topic in node-steamcommunity
Issue created. -
Great, glad you got it working. As an explanation for why you were getting loggedOn emitting, if accountName isn't specified or is undefined, then steam-user will log onto an anonymous user account.
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That looks right. Make sure your config.accountName is set properly.
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This isn't how you send a lobby invite. You need to use a separate kind of command which I don't believe is implemented in steam-user at this time.
- 1 reply
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- node.js
- node-steam-user
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If the game is telling you that the blueprint is invalid, either you're trying to craft the wrong items or something weird is going on with the GC that we can't do anything about. No, the only ways to update your inventory on steamcommunity.com are to launch/quit a game, complete a trade offer containing items in that inventory, or start a real-time trading session.
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Discussion Possible ram usage improvement in module
Dr. McKay replied to Blue's topic in node-steam-tradeoffer-manager
Sure, I guess, but there's no way around that. You just need to have enough memory. -
Discussion Possible ram usage improvement in module
Dr. McKay replied to Blue's topic in node-steam-tradeoffer-manager
I have no idea what you're talking about. -
Discussion Possible ram usage improvement in module
Dr. McKay replied to Blue's topic in node-steam-tradeoffer-manager
As long as you didn't set dataDirectory: null you should be fine.