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Everything posted by Dr. McKay
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No, it's not possible to disable another account's 2FA.
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Question no Typescript module for Visual Studio Code
Dr. McKay replied to A-Loli's topic in node-steam-user
I have no plans to create a TypeScript definition. -
It's not possible to get a user's owned games except through the WebAPI. You can get some profile details from steam-user. All you can get from steamcommunity or the WebAPI if a profile is private is their name/avatar/basic info. You can get profile info from steam-user's getPersonas if their profile is friends only and you are friends, but there is no way to get a completely private profile. Yes, you can change profile privacy from steamcommunity.
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I have not encountered this, personally. I would expect that there's nothing you can do about it.
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If it's empty then you're probably sending the request too quickly.
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Problem with getting inspect link data
Dr. McKay replied to dareq112's topic in node-steam-tradeoffer-manager
Not every item is going to necessarily have market_actions. You need to check for each item to make sure that market_actions exists and isn't empty.- 2 replies
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- node.js
- node-steam-tradeoffer-manager
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(and 2 more)
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You'll need to be a little clearer.
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As of v4.0.0, the first argument to all callbacks is err. See the release notes here.
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Sounds like your proxies aren't permitting traffic on non-HTTP ports. Update to v4.6.0 and try adding "webCompatibilityMode": true to your constructor options and see if that helps.
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751 is LogOnResponse. Show your code, you probably did something wrong.
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You're calling logOff on a new SteamUser instance. You have to call it on the same instance that's already logged on.
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You can't. The cell ID isn't linked with your account, it's just used for connecting to servers. I have no idea. No. I don't believe such an event exists beyond probably an email.
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You should not do that. Use removeMyItem and removeTheirItem instead.
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That might work, but I wouldn't recommend using it as you'd be calling decline on offers that might have already been accepted. I would use offerList and check the creation time of the offers. I don't understand the question. sentOfferChanged is being emitted multiple times for the same offer with state 3? That looks correct. Actually, no. That's a bug. As a workaround you can use getUserDetails on the original offer that you're countering. Also, you should never reassign itemsToGive or itemsToReceive. Use the add(My/Their)Item(s) methods instead. You can't. You need to call it once per appid/contextid.
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The inspect link is under actions. You will need to replace %owner_steamid% and %assetid%.
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You won't be able to get the wear, no, but you should be able to get the inspect link. It won't be in getReceivedItems, but it'll be everywhere else, provided you set a language.
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What is the error?
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It's the ID of the item in your inventory. If you open your Steam inventory and right-click an item and hit copy address/link/URL, you'll get blahblah#753_6_xxx, the asset ID is the xxx.
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Inviting people to a Steam lobby is not currently possible. friendOrChatMessage is deprecated. Please try using the new SteamChatRoomClient stuff. That said, this shouldn't happen so I've made an issue to look at later. Yes, but it's pretty difficult.
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Sure. Retrieve your trade offer list and cancel everything that's active.
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The value is a single-precision float. A double will give you the wrong value. It sounds like whatever you're using to display it is truncating the number of decimals, so you should go check that.
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Get rid of the Convert.ToDouble call.