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Everything posted by Dr. McKay
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No, those are the same exact URL.
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No, that isn't normal. Just running const SteamUser = require('steam-user') runs at around 60 MB for me.
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The user event will be emitted anytime Steam sends a persona state notification, which happens automatically for all your friends whenever their states change, provided you're marked as online.
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Get your friends list from myFriends and check each of their statuses in users.
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If you're specifying a custom dataDirectory, then it's not going to get saved to appdata.
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There's no reason anything should have changed. v3 hasn't been touched in months. Incidentally, I suggest that you update to v4.
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It's in their persona_state_flags. You can see the available flags here. So, you'd want to check if (user.persona_state_flags & SteamUser.EPersonaStateFlag.ClientTypeMobile)
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is there any way i can use offer.id to accept the offer?
Dr. McKay replied to venfiw's topic in node-steam-tradeoffer-manager
No, there is no such function as declineConfirmationForOffer. If you want to accept a given offer by ID, you'll need to first retrieve it using getOffer. -
Question Error: cannot send an empty trade offer.
Dr. McKay replied to Kappa's topic in node-steam-tradeoffer-manager
You need to research how asynchronous code works in JavaScript. -
In what way?
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Dunno what to tell you. You're connecting to Steam servers, but they're telling you to try a different one.
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Please explain how you fixed it, for future people who might have the problem.
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Show your code, please.
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Make sure api.steampowered.com isn't being blocked on your network, maybe.
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Cannot read property '[object Object]' of null
Dr. McKay replied to Dijonigamer's topic in node-steam-user
Sorry, I could have been a little clearer. Not event callbacks, those are (mostly) unchanged. Callbacks to functions like getPersonas is what I'm talking about. All the changes in v4 can be found here.