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McKay Development

Dr. McKay

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Everything posted by Dr. McKay

  1. I believe you only need steamLogin, steamLoginSecure, sessionid, and steamMachineAuth cookies (the latter not being necessary if the cookies were obtained through a CM).
  2. You could always use node-steamcommunity's getUserInventoryContents, which is what steam-tradeoffer-manager calls anyway.
  3. I don't understand what you're trying to do here. Why manually make the request instead of using getUserInventoryContents? What do you mean by "not having to cache anything"?
  4. It's not possible in any of my modules, and probably won't ever be (in compliance with the Steam Subscriber Agreement).
  5. Don't use steam, just use steam-user.
  6. The event is still there, but it's deprecated and you're highly discouraged from using it. You should be using acceptConfirmationForObject.
  7. No, there's no way to load the inventory page by page.
  8. Pull your inventory, find the owner_description that contains the date, and parse it.
  9. That won't do any good, you'll need to load the files into memory before you can use them anyway.
  10. Either your secret is wrong or your clock is wrong.
  11. Manually set a dataDirectory.
  12. https://github.com/DoctorMcKay/node-steam-user#getsteamlevelssteamids-callback
  13. That screenshot was from another account. I'll keep it in-game for a bit so you can check if you can see it.
  14. Works fine for me. client.gamesPlayed(["Test App", 730]);
  15. Sure, get your inventory and check owner_descriptions.
  16. market_hash_name is the same in all languages. If you want the localized name, you're looking for market_name.
  17. You probably need to register then login again.
  18. You also need to submit these in your login request.
  19. Sorry about that, update to 3.35.1 and it should be good to go.
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